ThesisOpen AccessMetadata saja
•Skripsi, Thesis, Disertasi, dan Tugas Akhir
ADITYA RAHMADANI DRAJAT, NIM 14 104 001 judul skripsi “STUDENTS' PREFERENCES IN USING ONLINE LEARNING APPLICATIONS DURING COVID 19 PANDEMIC”, Jurusan Tadris Bahasa Inggris, Fakultas Tarbiyah dan Ilmu Keguruan, Institut Agama Islam Negeri (IAIN) Batusangkar. Penelitian ini bertujuan menemukan aplikasi pembelajaran online yang potential menjadi aplikasi representative atau utama/ tunggal untuk digunakan dalam pembelajaran online berdasarkan preferensi mahasiswa jurusan tadris Bahasa inggris. Jenis penelitian ini adalah penelitian qualitative, Instrument yang digunakan ialah kuesioner yang dibagikan melalui perwakilan masing-masing angkatan mahasiswa tadris Bahasa inggris pada tahun akademik 2020/2021 yang berjumlah 4 angkatan. Perwakilan dipilih melalui purposive sampling. Hasil penelitian menujukan bahwa whatsapp dan google serta messenger menjadi aplikasi preferensi mahasiswa tadris Bahasa inggris pada tahun akademik 2020/2021 dan direkomendasikan sebagai aplikasi representative atau utama/ tunggal untuk digunakan dalam pembelajaran online.
ThesisOpen AccessMetadata saja
2026•Skripsi, Thesis, Disertasi, dan Tugas Akhir
The background of this research is the limited use of interactive technology in mathematics learning in schools, where teachers are still dominated by static applications such as PowerPoint that do not support independent learning experiences for students. This causes students to feel bored and less actively involved in the learning process, especially in fractions. Therefore, innovative learning applications are needed that can combine various multimedia elements to stimulate student learning activities, such as applications based on Smart Apps Creator. The purpose of this research is to produce an interactive learning application based on Smart Apps Creator in mathematics learning for grade V MI that is valid and practical. This research is a Research and Development (R&D) study using the 4D model (Define, Design, Develop, and Disseminate). The instruments used include need analysis interview sheets, validation sheets, as well as teacher and student practicality questionnaires. In the validity stage, the product was validated by 3 validators consisting of 2 lecturers and 1 teacher. For the practicality stage, the Smart Apps Creator-based application was tested on the fifth-grade teacher and 25 students at MIN 1 Tanah Datar to observe its ease of use and benefits in learning. The results of this study indicate that: 1) The interactive learning application based on Smart Apps Creator in Grade V mathematics learning is declared very valid based on aspects of content/material feasibility, language feasibility, material presentation feasibility, and graphic feasibility, with a total average score from validators of 94.7% in the very valid category. 2) The interactive learning application based on Smart Apps Creator is declared practical for use in learning based on teacher and student response questionnaires. The practicality test for the teacher obtained a score of 96.4% in the very practical category, while the practicality test for students obtained a total score of 91.7% in the very practical category. Thus, it can be concluded that the Smart Apps Creator-based interactive learning application for Grade V MI mathematics learning is feasible and practical for use in the learning process.