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ThesisOpen AccessTerbit 2025Versi 1

Pengaruh Penggunaan Game Edukasi Quizwhizzer terhadap Motivasi Belajar IPAS Siswa Kelas V SDI Al-Azhar Muhammadiyah Simabur

Skripsi, Thesis, Disertasi, dan Tugas Akhir•Pendidikan Guru Madrasah Ibtidaiyah•2 dilihat · 0 unduhan

Abstrak

Siti Nurlatifah, NIM 2030111136. Thesis title: "The Effect of Using Educational Game Quizwhizzer on the Science Learning Motivation of Grade V Students of SDI Al-Azhar Muhammadiyah Simabur". Elementary School Teacher Education Study Program, Faculty of Tarbiyah and Teacher Training, Mahmud Yunus State Islamic University Batusangkar. This research is motivated by the finding of low motivation to learn science in grade V students of SDI Al-Azhar Muhammadiyah Simabur. Students feel that science learning is boring because of the lack of use of learning media. Teachers only deliver material through the blackboard and LKS books without variations in methods or other aids. This study aims to determine the effect of using the quizwhizzer Educational Game on students' learning motivation. The type of research used is quantitative with a research method using the type of experimental research. The researcher chose experimental research, namely pre-experimental design with one group pretest-posttest type. The study had a sample of 27 fifth grade students of SDI Al-Azhar Muhammadiyah Simabur. The data collection technique used by the researcher was to conduct a pretest, provide treatment, and questionnaire. The data analysis technique used was the normality test, and the homogeneity test, then conduct a hypothesis test using the t-test. The results of the study showed that there was an influence of the use of the Quizwhizzer Educational Game on the learning motivation of class V students of SDI Al-Azhar Muhammadiyah Simabur, this was evidenced by the output of the paired sample T-test table above, the Sig value (2-tailed) was 0.000 0.05. So in accordance with the decision making of the hypothesis testing, it can be concluded that Ho is rejected and Ha is accepted. This means that there is an influence of the use of the Quizwhizzer Educational Game on the learning motivation of class V students of SDI Al-Azhar Muhammadiyah Simabur.

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Versi dan riwayat publik

  1. Versi 1Pengaruh Penggunaan Game Edukasi Quizwhizzer terhadap Motivasi Belajar IPAS Siswa Kelas V SDI Al-Azhar Muhammadiyah Simabur2025 · oai:ais:skripsi:10219