2021 · Book · Koleksi Perpustakaan
Buku ini merupakan wujud dari kepedulian penulis untuk meningkatkan kualitas pendidikan khususnya kualitas pembelajaran di abad 21 atau dikenal dengan era smart society 5.0 saat ini. Pembelajaran yang berkualitas memerlukan perencanaan, penciptaan kondisi pembelajaran, dan media pembelajaran yang tepat dan matang, sehingga pembelajaranlebih bermakna dan mencapai tujuan. “kita dapat menceritakan sesuatu kepada peserta didik dengan cepat. Namun peserta didik akan melupakan apa yang kita ceritakan itu dengan lebih cepat”. Mengajarkan bukan persoalan menceritakan! Akan tetapi mengajarkan itu harus memberikan pengalaman baru kepada peserta didik untuk mudah dipahami. Sehingga materi yang sulit diajarkan oleh pendidik dan sulit dipahami oleh peserta didik akan menjadi mudah dengan menggunakan media pembelajaran sebagai jembatan untuk berpikir peserta didik. Penulisan buku ini dilakukan secara kolaborasi yang ditulis selama 16 hari sejak tanggal 10 sampai 25 Januari 2021. Sebagai perwujudan tri dharma perguruan tinggi, beberapa dosen dari berbagai institusi perguruan tinggi melakukan penulisan ini sebagai referensi dalam mengajar, membantu para dosen khususnya pendidik dalam memperbaiki kualitas pengajarannya, penggunaan media sesuai fungsi dan manfaatnya, serta memberikan wacana baru terkait perkembangan media pembelajaran di perguruan tinggi.
2021 · Book · Koleksi Perpustakaan
Buku ini menyajikan mengenai materi perkuliahan pengantar teknologi informasi yang berfokus pada materi Pengenalan Komputer yang berisikan materi dasar-dasar komputer dan sejarah dari komputer dari generasi awal hingga generasi saat ini. Materi Software dan Hardware berisikan penjelasan perangkat yang ada pada sebuah komputer. Sistem Bilangan dan Pengkodean berisikan materi tentang bagaimana sebuah komputer dapat menterjemahkan inputan-inputan oleh user. Materi Jaringan Komputer membahas tentang bagaimana jaringan dapat menghubungkan perangkat-perangkat komputer agar dapat melakukan pertukaran data. Multimedia dan Grafika menjelaskan bagaimana komputer mampu menyajikan dan menggabungkan gambar, teks, animasi, suara dan video dengan alat bantu dan koneksi sehingga pengguna dapat berkomunikasi, berinteraksi dan berkarya. Dan materi laiinya yaitu Pengembangan dan Perancangan Sistem Informasi, Basis Data, Internet dan E-Commerce, kecerdasan Buatan dan Sistem Pakar, Etika dan Profesi Teknologi Informasi. Di dalam buku ini juga disajikan teori-teori yang berkaitan dengan pengantar teknologi informasi. Buku ini cocok untuk mahasiswa yang sedang kuliah di jurusan sistem informasi, teknik informatika, manajemen informatika, sistem komputer dan jurusan lainnya yang berhubungan dengan teknologi informasi.
2021 · Book · Koleksi Perpustakaan
2021 · Book · Koleksi Perpustakaan
2020 · Book · Koleksi Perpustakaan
Buku ini membahas tentang 7 bab: 1. Pendahuluan membahas Latar belakang, evaluasi, tujuan evaluasi dan objek evaluasi 2. Evaluasi Program yang membahas tentang evaluasi dan penilaian, konsep evaluasi program, konsep program yang dievaluasi, menganalisis sumber daya dan kemampuan Pendukung Evaluasi., 3. Diklat Teknis membahas tentang pengertian diklat, pendidikan dan pelatihan, Diklat Teknis, 4. Model Evaluasi yang membahas iv tentang Evaluasi Berorientasi Tujuan, Evaluasi Bebas Tujuan, Evaluasi Responsif, Evaluasi Countenance, CIPP, Disccrepancy Model, Connoisseurship, Kirkpatrick 5. Model Evaluasi Kirkpatrick membahas tentang Reaction, Learning, Behaviour, Result., 6. Instrumen membahas tentang instrumen yang digunakan, validasi instrumen, realibilitas, teknik pengumpulan data dan triangulasi data.
2019 · Article · Artikel Penelitian dan Pengabdian
In food consumption, food addiction is behavioral and biological overlaps have been observed between eating and addictive disorders. Food addiction influence to healthy life. Food addiction caused by overeating, bingo eating, eating disorder, eating addiction, mindless eating, craving, chocaholic, and emotional eating. Determination between addiction and normal condition in food consumption, need to classification. Classification is very important in determine signs of food addiction. Classification using Naïve Bayes Algorithm and Decision Tree Algorithm. Class target is Class Normal and Class Addiction. Classification using Naïve Bayes Algorithm by criterion is Calorie Dense Food, Fatty Food, Sweet Food, Diet and Stress. This criterion as causal factor of food addiction. Classification using Decision Tree Algorithm by criterion is Stress, Fatty Food and Calorie Dense Food. This criterion as causal factor of food addiction. The experimental result is a Classification Model. This model became data source for national policy in public health.
2019 · Article · Artikel Penelitian dan Pengabdian
—This paper aims to implement Fuzzy Logic for cost prediction. Fuzzy Logic using Tsukamoto Model and Sugeno Model. Predicted costs consist of communication cost, transportation cost, and social cost as the external cost. The external cost is one component of living cost. High external cost becomes one of the causes of the high cost of living. The high cost of living is one of the factors causing high-cost economy. In this case, the cost prediction using Fuzzy Logic. Experimental results show that Fuzzy Logic using Tsukamoto Model with value is 1891. Fuzzy Logic using Sugeno Model with value 1621. Both models produce a feasible cost prediction. Feasible is meaning accurate and proper (value cost between low cost and high cost from all of cost). There are 46.56 % of the population of middle class in Indonesia. This means that 46.56% of the population of Indonesia has the potential to reduce the high cost economy. High cost economy (living cost) can be reduced, it can drive economic growth (social cost) and be able to improve social welfare (social cost).
2019 · Article · Artikel Penelitian dan Pengabdian
—Seasonal vegetable plants are one of food commodity in Indonesia which contributed significantly in supporting the growth of national economy. Fuzzy Logic using Tahani Model is appropriate to analyze the harvested area, production, and yields of food commodity. It is based on query in fuzzy database. It is also can be proposed as recommendation for both government and entrepreneur in achieving in the target based on query. Target is main priority of food commodity. Fuzzy query is harvested area (medium), production (sufficient), and yield (normal). Non fuzzy query is commodity (export commodities), harvest (plants harvested several times), and form of product (fresh fruit). Result showed that eggplant (0.6587), tomato (0.6023), cucumber (0.5865), capsicum frutescens (0.2901), and capsicum annum (0.1581) as recommendation for priority of national food policy.
2019 · Article · Artikel Penelitian dan Pengabdian
This paper provided an overview of analysis and implementation clustering for food productivity. Food productivity is determined by food production. Rice is one of staple food in Indonesia. Rice production is influencing adequacy level of national food production. Rice productivity is very important to accomplishment food affordability. Rice productivity per province in Indonesia must be increased, because large population and high consumption. Rice productivity that fluctuates and tends to decrease, need to clustering to determinant category cluster of productivity. Clustering is using K-Means and Fuzzy C-Means. Method improvement of K-Means is modification Intra Cluster Distance and Inter Cluster Distance. Calculate distance (Inter Cluster Distance and Intra Cluster Distance) to evaluate the clustering results and to compare the efficiency of the clustering algorithms. Method improvement of Fuzzy C-Means is modification algorithm, alternative process and iteration. Data processing is using Excel software. Clustering produce three cluster (C1, C2, C3) is convergence. Measurement cluster based on comparison of membership cluster, consistency, and productivity. Membership cluster, there is point data anomaly (x22, x23, x29, x33). Consistency data on K-Means (C1 = 72.73%, C2 = 93.75%, C3 = 100%). Consistency data on Fuzzy C-Means (C1 = 100%, C2 = 88.33%, C3 = 87.50%). Rice Productivity is Cluster 1 (decrease), Cluster 2 (decrease, except 3 provinces), and Cluster 3 (increase, except 1 province). Majority in rice productivity is 70.59%. Result of clustering showed that majority rice productivity on category cluster is low productivity.
2019 · Article · Artikel Penelitian dan Pengabdian
—This paper provide an overview of the analysis and implementation Multi-Attribute Decision Making (MADM) for food selection or food choice. Food choice aim to find the solution on lack of food. Food choice can be doing with diversification. Food diversification aims to find best choice of food alternatives. Food alternative is rice, corn, cassava, potato, sago, sorghum, wheat, and analog rice. The method used is Simple Additive Weighting (SAW) and Weighted Product (WP). The use of this method is expected to help and provide the best decision in food choice. Alternative on MADM as data training, alternative on SAW method and alternative on WP method as data testing. Experimental result on SAW method, best alternative (highest value) is wheat with value 0.8833. On WP method, best alternative (highest value) is wheat with value 0.1563. On SAW method and WP method, decision is the same with wheat as best alternative in MADM on food choice
2019 · Book · Koleksi Perpustakaan
2019 · Book · Koleksi Perpustakaan
2019 · JOURNAL_SUBMISSION ·
Seasonal vegetable plants are one of food commodity in Indonesia which contributed significantly in supporting the growth of national economy. Fuzzy Logic using Tahani Model is appropriate to analyze the harvested area, production, and yields of food commodity. It is based on query in fuzzy database. It is also can be proposed as recommendation for both government and entrepreneur in achieving in the target based on query. Target is main priority of food commodity. Fuzzy query is harvested area (medium), production (sufficient), and yield (normal). Non fuzzy query is commodity (export commodities), harvest (plants harvested several times), and form of product (fresh fruit). Result showed that eggplant (0.6587), tomato (0.6023), cucumber (0.5865), capsicum frutescens (0.2901), and capsicum annum (0.1581) as recommendation for priority of national food policy.
2019 · JOURNAL_SUBMISSION ·
<p>Price, consumption, and production influence global food estimation. Food consumption and food production needs improving affordability, government policy and expert proposition in decision making. Expert have developed a scenario combining direct weather impact on key grain producing regions, indirect impact through crop pathogens, consequences for markets, and stock of global food. Global food production tended to increase, meanwhile consumption under production. In Indonesia, production is under consumption. It is anomaly by global situation and world condition. Government policy is tariff, export, and import. Export food influenced by price food commodity is not stable, meanwhile food import tended to increase because by national food consumption increasing demand. Government policy and expert proposition to modern society, need Expert System is increasing rapidly. In Artificial Intelligence, Expert System is a computer system that emulates the decision making ability of a human expert. There are two reasoning strategies in Expert System: Forward Chaining and Backward Chaining. The aim of this paper is to identify which reasoning strategy system (Forward Chaining). This paper focus on the concept of knowledge representation in Artificial Intelligence and implementing of Forward Chaining on Food Affordability. Food Affordability used to planning of food in the future. Finally, Inference using Forward Chaining on Food Affordability, the result it is good and can be used to planning and policy on national food.</p>
2018 · JOURNAL_SUBMISSION ·
This paper aims to implement Fuzzy Logic for cost prediction. Fuzzy Logic using Tsukamoto Model and Sugeno Model. Predicted costs consist of communication cost, transportation cost, and social cost as the external cost. The external cost is one component of living cost. High external cost becomes one of the causes of the high cost of living. The high cost of living is one of the factors causing high-cost economy. In this case, the cost prediction using Fuzzy Logic. Experimental results show that Fuzzy Logic using Tsukamoto Model with value is 1891. Fuzzy Logic using Sugeno Model with value 1621. Both models produce a feasible cost prediction. Feasible is meaning accurate and proper (value cost between low cost and high cost from all of cost). There are 46.56 % of the population of middle class in Indonesia. This means that 46.56% of the population of Indonesia has the potential to reduce the high cost economy. High cost economy (living cost) can be reduced, it can drive economic growth (social cost) and be able to improve social welfare (social cost).
2018 · JOURNAL_SUBMISSION ·
<p><em></em><em>This study aims at developing mobile learning-based interactive media in programming language I subject. This research uses the ADDIE model, in which the proposed instructional media are tested to students of Informatics Management study program at STAIN Batusangkar, particularly in Programming Language course I. Data collection was done by distributing the questionnaires. At first, the need analysis was conducted by observing the related phenomena and previous research. Next, after the designing stage, the product was validated by three experts. As the result, the product, in terms of content, was 81,05 categorised very valid, besides in terms of design, it was valid with 85,6 score. In terms of practicality, the product was applied to the students. The result shows that the product was practical to use in Progamming Language course I. In order to find out its effectivity, the product was tested twice, before and after treatment. The mean score of post-test result was higher t “test” 0,001<0,05 than that of the pre-rest. Based on data analysis both design validation by experts and test results of the students, then the interactive online learning media is recommended to be developed for STAIN Batusangkar students.</em></p>
2018 · Book · Koleksi Perpustakaan
Bab yang di bahas dalam buku ini antara lain, pengantar mikrokontroler sistem bilang, mikroprosesor Atmega8535, sistem minimum dan downloader, code vision AVR (CAVR) dan AVR OSP II, input output Atmega8535, aplikasi penundaan (delay), menampilkan karakter ke LCD, interupt eksternal Atmega8535, timer/counter, ADC (analog to didtal converter).
2018 · Book · Koleksi Perpustakaan
Berbagai perubahan penting di industri pariwisata secara otomatis ikut memengaruhi perkembangan kepariwisataan itu sendiri, mulai dari industri pariwisata sampai kepada segala aktivitas yang ada di dalamnya. Perkembangan pariwisata yang senantiasa berkembang secara dinamis juga ikut mendorong kehadiran buku ini. Buku ini menjelaskan mengenai defi nisi dari kepariwisataan, pentingnya industri pariwisata, usaha, dan jasa pariwisata, sampai dengan pemanfaatan teknologi informasi dan komunikasi dalam pariwisata. Tidak dapat dipungkiri bahwa perkembangan teknologi informasi membawa pengaruh yang sangat signifi kan terhadap perkembangan pariwisata. Alasan itulah yang mendasari buku ini membahas teknologi informasi dan komunikasi dalam kepariwisataan.
2017 · Book · Koleksi Perpustakaan
Grafika komputer (Computer graphics) adalah bagian dari ilmu komputer yang mempelajari cara-cara pembuatan dan manipulasi gambar secara digital, sehingga dapat memudahkan komunikasi antara manusia dan komputer, atau manusia dengan manusia melalui gambar-gambar, bagan-bagan, tabel, dan lainlain. Teknik-teknik yang dipelajari dalam grafika komputer adalah teknik-teknik bagaimana membuat atau menciptakan gambar dengan menggunakan komputer. Bentuk sederhana dari grafika komputer adalah grafika komputer 2D, dengan teknik-teknik tertentu kemudian berkembang menjadi grafika komputer 3D.
2017 · Book · Koleksi Perpustakaan
Sejak berdiri tahun 1986, Program Studi Teknik Informatika (Prodi TI) UKDW telah mengalami berbagai nuansa pergumulan untuk bertumbuh semakin baik dalam memberikan pelayanan pendidikan tinggi kepada masyarakat dan bangsa Indonesia. Buku ini diterbitkan sebagai salah satu bentuk syukur kepada Tuhan dan sekaligus ingin membagikan pemikiran-pemikiran dari para penulis tentang peran Teknologi Informasi bagi bangsa Indonesia. Seluruh artikel yang dipublikasi di buku ini telah melalui tahapan pratinjau agar tetap dapat menghadirkan nuansa akademis di dalamnya. Sebagai sebuah bunga rampai, buku ini berisi berbagai topik yang pada prinsipnya berkaitan dengan peran Teknologi Informasi dalam berbagai aspek kehidupan manusia.